Game Designer - New Games
To see similar active jobs please follow this link: Remote Design jobs
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Our Gaming team is made up hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Our Core games team is divided into Publishing, Partnership and Studios teams. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world.
In this role, you will be joining one of Voodoo’s internal studios focused on delivering hit Hybrid Puzzle games.
Missions
Develop new game puzzle concepts that strike the right balance of fun, depth, innovation and monetization potential
Identifying and documenting core mobile games concepts, trends and mechanics that can be built into something bigger
Help maintain a suitable pipeline of strong and novel game ideas
Design levels for a range of gameplays, taking on responsibility for level design, feature phasing, onboardings and other required elements
Design level in both database format and within Unity based on requirements
Apply pragmatism to level design, apply principals of rapid prototyping whilst ensuring a dynamic gameplay experience for users
Profile
Strong Experience with game ideation
Strong experience with level design (ideally specifically within a variety of puzzle-type games)
Good intuition for games and hence can provide feedback/suggestions on core elements of games
Good familiarity with Unity for level creation and minor customization for marketing video recording
Benefits : Competitive package
Voodoo just won the award for Best Office Space in France
Game Designer - New Games
To see similar active jobs please follow this link: Remote Design jobs
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Our Gaming team is made up hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Our Core games team is divided into Publishing, Partnership and Studios teams. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world.
In this role, you will be joining one of Voodoo’s internal studios focused on delivering hit Hybrid Puzzle games.
Missions
Develop new game puzzle concepts that strike the right balance of fun, depth, innovation and monetization potential
Identifying and documenting core mobile games concepts, trends and mechanics that can be built into something bigger
Help maintain a suitable pipeline of strong and novel game ideas
Design levels for a range of gameplays, taking on responsibility for level design, feature phasing, onboardings and other required elements
Design level in both database format and within Unity based on requirements
Apply pragmatism to level design, apply principals of rapid prototyping whilst ensuring a dynamic gameplay experience for users
Profile
Strong Experience with game ideation
Strong experience with level design (ideally specifically within a variety of puzzle-type games)
Good intuition for games and hence can provide feedback/suggestions on core elements of games
Good familiarity with Unity for level creation and minor customization for marketing video recording
Benefits : Competitive package